S Tier
Singing Bowl
common
When adding cards to your deck, you may gain +2 Max HP instead.
S
Tungsten Rod
rare
Whenever you would lose HP, lose 1 less.
S-
A Tier
Busted Crown
boss
Gain 1 Energy at the start of each turn. On Card Reward screens, you have 2 fewer cards to choose from.
A+
Orichalcum
common
If you end your turn without Block, gain 6 Block.
A
Regal Pillow
common
Heal an additional 15 HP when you Rest.
A
Vajra
common
At the start of each combat, gain 1 Strength.
A
Thread and Needle
rare
At the start of each combat, gain 4 Plated Armor.
A
Cursed Key
boss
Gain 1 Energy at the start of each turn. Whenever you open a non-boss chest, obtain a Curse.
A
Sozu
boss
Gain 1 Energy at the start of each turn. You can no longer use potions.
A
Velvet Choker
boss
Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.
A
Fusion Hammer
boss
Gain 1 Energy at the start of each turn. You can no longer Smith at Rest Sites.
A
Incense Burner
rare
Every 6 turns, gain 1 Intangible.
A
Inserter
boss
Every 2 turns, gain 1 Orb Slot.
A
Meat on the Bone
uncommon
If your HP is at or below 50% at the end of combat, heal 12 HP.
A-
Molten Egg
uncommon
Whenever you add an Attack card to your deck, it is Upgraded.
A-
Mummified Hand
uncommon
Whenever you play a Power, a random card in your hand costs 0 for the turn.
A-
Bird-Faced Urn
rare
Whenever you play a Power, heal 2 HP.
A-
Gambling Chip
rare
At the start of each combat, discard any number of cards then draw that many.
A-
Ice Cream
rare
Energy is now conserved between turns.
A-
Ectoplasm
boss
Gain 1 Energy at the start of each turn. You can no longer gain Gold.
A-
Runic Dome
boss
Gain 1 Energy at the start of each turn. You can no longer see enemy Intents.
A-
Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A-
Frozen Core
boss
Replaces Cracked Core. If you end your turn with empty Orb slots, channel 1 Frost.
A-
B Tier
Anchor
common
Start each combat with 10 Block.
B+
Bag of Marbles
common
At the start of each combat, apply 1 Vulnerable to ALL enemies.
B+
Bag of Preparation
common
At the start of each combat, draw 2 additional cards.
B+
Lantern
common
Gain 1 Energy on the first turn of each combat.
B+
Bottled Flame
uncommon
Upon pick up, choose an Attack card. At the start of each combat, this card will be in your hand.
B+
Bottled Lightning
uncommon
Upon pick up, choose a Skill card. At the start of each combat, this card will be in your hand.
B+
Bottled Tornado
uncommon
Upon pick up, choose a Power card. At the start of each combat, this card will be in your hand.
B+
Frozen Egg
uncommon
Whenever you add a Power card to your deck, Upgrade it.
B+
Pantograph
uncommon
At the start of boss combats, heal 25 HP.
B+
Pear
uncommon
Raise your Max HP by 10.
B+
Eternal Feather
uncommon
For every 5 cards in your deck, heal 3 HP whenever you enter a Rest Site.
B+
Bloody Idol
event
Whenever you gain Gold, heal 5 HP.
Chemical X
shop
The effects of your cost X cards are increased by 2.
B+
Data Disk
common
Start each combat with 1 Focus.
B+
Gold-Plated Cables
uncommon
Your rightmost Orb triggers its passive an additional time.
B+
Nuclear Battery
boss
At the start of each combat, Channel 1 Plasma.
B+
Horn Cleat
uncommon
At the start of your 2nd turn, gain 14 Block.
B+
Captain's Wheel
rare
At the start of your 3rd turn, gain 18 Block.
B+
Fossilized Helix
rare
Prevent the first time you would lose HP each combat.
B+
Juzu Bracelet
common
Regular enemy combats are no longer encountered in ? rooms.
B
Oddly Smooth Stone
common
At the start of each combat, gain 1 Dexterity.
B
Pen Nib
common
Every 10th Attack you play deals double damage.
B
Shuriken
uncommon
Every time you play 3 Attacks in a single turn, gain 1 Strength.
B
Mango
rare
Raise your Max HP by 14.
B
Lizard Tail
rare
When you would die, heal to 50% of your Max HP instead (works once).
B
Philosopher's Stone
boss
Gain 1 Energy at the start of each turn. ALL enemies start with 1 Strength.
B
White Beast Statue
uncommon
Potions always drop after combat.
B
Nilry's Codex
event
At the end of each turn, you can choose 1 of 3 random cards to shuffle into your draw pile.
B
Red Mask
event
At the start of each combat, apply 1 Weak to ALL enemies.
B
Coffee Dripper
boss
Gain 1 Energy at the start of each turn. You can no longer Rest at Rest Sites.
B
Face of Cleric
event
Raise your Max HP by 1 after each combat.
B
Clockwork Souvenir
shop
At the start of each combat, gain 1 Artifact.
B
Runic Capacitor
shop
Start each combat with 3 additional Orb slots.
B
Sacred Bark
boss
Double the effectiveness of potions.
B
Centennial Puzzle
uncommon
The first time you lose HP each combat, draw 3 cards.
B-
Calipers
rare
At the start of your turn, lose 15 Block rather than all of your Block.
B-
Dead Branch
rare
Whenever you Exhaust a card, add a random card to your hand.
B-
Runic Pyramid
boss
At the end of your turn, you no longer discard your hand.
B-
Medical Kit
shop
Status cards can now be played. Playing a Status will Exhaust the card.
B-
Strange Spoon
shop
Cards which Exhaust when played will instead discard 50% of the time.
B-
Nunchaku
rare
Every time you play 10 Attacks, gain 1 Energy.
B-
Dolly's Mirror
shop
Upon pickup, obtain an additional copy of a card in your deck.
B-
Symbiotic Virus
uncommon
At the start of each combat, Channel 1 Dark.
B-
Emotion Chip
rare
At the start of each turn, if you took any damage last turn, trigger the passive ability of all your Orbs.
B-
Slaver's Collar
boss
During Boss and Elite combats, gain [energy] at the start of your turn.
B-
Preserved Insect
common
Enemies in Elite combats have 25% less HP.
B-
C Tier
Art of War
common
If you do not play any Attacks during your turn, gain an extra Energy next turn.
Blood Vial
common
At the start of each combat, heal 2 HP.
C+
Bronze Scales
common
Start each combat with 3 Thorns.
C+
Strawberry
common
Raise your Max HP by 7.
C+
War Paint
common
Upon pick up, Upgrade 2 random Skills.
C+
Kunai
uncommon
Every time you play 3 Attacks in a single turn, gain 1 Dexterity.
C+
Ginger
rare
You can no longer become Weakened.
C+
Peace Pipe
rare
You can now remove cards from your deck at Rest Sites.
C+
Torii
rare
Whenever you would receive 5 or less unblocked Attack damage, reduce it to 1.
C+
Astrolabe
boss
Upon pickup, choose and Transform 3 cards, then Upgrade them.
C+
Black Star
boss
Elites now drop 2 Relics when defeated.
C+
Golden Idol
event
Enemies drop 25% more Gold.
C+
Turnip
rare
You can no longer become Frail.
C+
Meal Ticket
shop
Whenever you enter a shop room, heal 15 hp.
C+
Stone Calendar
rare
At the end of turn 7, deal 52 damage to ALL enemies.
C+
Akabeko
common
Your first Attack each combat deals 8 additional damage.
C+
Happy Flower
common
Every 3 turns, gain 1 Energy.
C
Tiny Chest
common
Every 4th '?' room is a Treasure room.
C
Whetstone
common
Upon pick up, Upgrade 2 random Attacks.
C
Mercury Hourglass
uncommon
At the start of your turn, deal 3 damage to ALL enemies.
C
Du-Vu Doll
rare
For each Curse in your deck, start each combat with 1 additional Strength.
C
Frozen Eye
rare
When viewing your Draw Pile, the cards are now shown in order.
C
Calling Bell
boss
Upon pickup, obtain an unremoveable Curse and 3 relics.
C
Orrery
shop
Choose and add 5 cards to your deck.
C
Necronomicon
event
The first Attack played each turn that costs 2 or more is played twice. When you take this relic, become Cursed.
C
Toy Ornithopter
shop
Whenever you use a potion, heal 5 HP.
C
Potion Belt
common
Upon pick up, gain 2 Potion slots.
C
The Boot
common
Whenever you would deal 4 or less unblocked Attack damage, increase it to 5.
C
Empty Cage
boss
Upon pick up, remove 2 cards from your deck.
C
Cracked Core
starter
At the start of each combat, Channel 1 Lightning.
C
Ancient Tea Set
common
Whenever you enter a Rest Site, start the next combat with 2 Energy.
C-
Smiling Mask
uncommon
The merchant's card removal service now always costs 50 Gold.
C-
Toolbox
uncommon
At the start of each combat, add a random colorless card to your hand.
C-
Old Coin
rare
Gain 300 Gold.
C-
Shovel
rare
You can now Dig for loot at Rest Sites.
C-
Sundial
rare
Every 3 times you shuffle your deck, gain 2 Energy.
C-
Unceasing Top
rare
Whenever you have no cards in hand during your turn, draw a card.
C-
Pandora's Box
boss
Transform all Strikes and Defends.
C-
Tiny House
boss
Obtain 1 potion. Gain 30 Gold. Raise your Max HP by 5. Obtain 1 card. Upgrade 1 Random card.
C-
Enchiridion
event
At the start of each combat, add a random Power card to your hand. It costs 0 until the end of turn.
C-
Nloth's Gift
event
Triples the chance of receiving rare cards as monster rewards.
C-
Odd Mushroom
event
When Vulnerable, take 25% more damage rather than 50%.
C-
Pocketwatch
rare
Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.
C-
D Tier
Prayer Wheel
common
Normal enemies drop an additional card reward.
D+
Blue Candle
uncommon
Curse cards can now be played. Playing a Curse will make you lose 1 HP and Exhausts the card.
D+
Darkstone Periapt
uncommon
Whenever you obtain a Curse, increase your Max HP by 6.
D+
Gremlin Horn
uncommon
Whenever an enemy dies, gain 1 Energy and draw 1 card.
D+
Matryoshka
uncommon
The next 2 chests you open contain 2 Relics. (Excludes boss chests)
D+
Ornamental Fan
uncommon
Every time you play 3 Attacks in a single turn, gain 4 Block.
D+
The Courier
uncommon
The merchant no longer runs out of cards, relics, or potions and his prices are reduced by 20%.
D+
Lee's Waffle
shop
Raise your Max HP by 7 and heal all of your HP.
D+
Membership Card
shop
50% discount on all products!
D+
Ssserpent Head
event
Whenever you begin an Event, gain 50 Gold.
D+
Hand Drill
shop
Whenever you break an enemy's Block, apply 2 Vulnerable.
D+
Sling of Courage
shop
Start each Elite combat with 2 Strength.
D+
The Abacus
shop
Gain 6 Block whenever you shuffle your draw pile.
D+
Omamori
common
Negate the next 2 Curses you obtain.
D
Orange Pellets
shop
Whenever you play a Power, Attack, and Skill in the same turn, remove all of your Debuffs.
D
Maw Bank
common
Whenever you climb a floor, gain 12 Gold. No longer works when you spend any Gold at the shop.
D
Ceramic Fish
common
Whenever you add a card to your deck, gain 9 Gold.
D
Ink Bottle
uncommon
Whenever you play 10 cards, draw 1 card.
D
Strike Dummy
uncommon
Cards containing "Strike" deal 3 additional damage.
D
Dream Catcher
common
Whenever you rest, you may add a card to your deck.
D-
Runic Dodecahedron
uncommon
If your HP is full, gain 1 Energy at the start of each turn.
D-
Neow's Lament
event
Enemies in your first 3 combats will have 1 HP.
D-
E Tier
Cauldron
shop
When obtained, brews 5 random potions.
E
F Tier
Spirit Poop
event
It's unpleasant.
F
N'Loth's Hungry Face
event
The next non-boss chest you open is empty.
F
Gremlin Visage
event
Start each combat with 1 Weak.
F
Cultist Headpice
event
You feel more talkative (no effect).
F