Guide to Graphics Settings and Performance in ACC (2024)

Okay, So ive recently got an upgrade from a 1080p 60fps panel to a 144hz 1440p panel, so some things will have changed a little update,

Resolution scale, Now this is something i leave at 100%, even at 1440p, but you can drop it down 10% and enable temporal upsampling, also worth mentioning for the Biggrid events, you might want to turn this down a little further if your machines cannot handle more than 50 cars.

View distance, its simple higher this is farther you can see, Medium is the best, but low is a great spot for more fps gains but this also works in tadem with another setting later on (opponents visabilty), Nothing changes here for 1440p nor for BG events, you can turn it down to low, BUT that will cause you to see less and less ofc.

Shadows, THIS this is the killer for most older cards Shadows draw ALOT and i mean ALOT of Vram, if you find after looking at MSI after burner that you are maxxing out your Vram and this is not on low, then this is where to start, put this on low to start with then look at increasing it, IT AFFECTS FPS MASSIVELY. Nothing changes at 1440p nor BG events, Turn these off, or low for BG events.

Shadow distance, this is a setting that works in tandem with Shadows, ideally you want this equal or 1 click above Shadows, it does exactly what you would think it does, it affects FPS maybe 5 or 7 fps drop for me, honestly didnt notice much change from low med, but High and epic you do, and never run on epic (unless for screen shots Thank you panky) for BG events, i would leave this equal to shadows itself, so Low/med.

this comes straight from one of the Devs :
whereas Epic shadow distance helps with the shadows under cars in front and general shadow draw without being too taxing, imagine it like a large rectangle being cast on the scene, shadow distance affects how large the cascade is, while resolution affects the resolution (and as a result the sharpness) of the shadow cast

AA and AA type , This again affects FPS quite a bit, i always put this on medium to low, depends on the FPS i am getting, you usually see 5-10 FPS gains from low to medium depending again on how much Vram you have available, low, and work your way up, And AA type, Now im not 100% sure whats the full differnce FPS value wize but KTAA/Temporal are probably the best bets, 1440p wize nout changes, im still not seeing ANY DIFFERENCE with KTAA and temporal, Frame rate or visual wize, BG events, you can turn this off, it will make the game look...horrible but will give a nice FPS boost.

Effects - Smoke ect ect, Low, no point in running this on medium to high if you want that juicy FPS, Theres advanced stuff for this aswell in the menus but this will be another good thing to change around and get what you want FPS value wize and visual wize personally i find tyre smoke and other visual stuff like that good but ultimatly not needed. nothing changes at higher resolutions, and in BG events turn this off, its a fps hog thats not worth it.

Post processing - this affects motion blur and DOF, no one really runs Motion blur given it either looks trash or is a FPS hog aswell in some cases, i put this on low to medium just for the Depth of field stuff but again its not really noticeable.

Foliage, does any one actually look at the grass/trees and think about how they look? Nah? Good this is another one of those settings that "its nice to have" but its not worth it at all, only have this up if you have the video ram and CPU to beable to ignore the blatent FPS drop that it is.

Textures, Now this is a good one to keep on High, as it does tie into a few of the other settings, Medium to high for the best looks on the cars, and tracks theres really not much to say about this because its very very spesific on what it does so this is what you want to focus on to keep the cars and tracks looking as good as they can, if that means EVERYTHING else on low but this on ultra because you want the cars to look great, then do it, its what i used to do when my pc couldnt handle racing games, now this at 1440 hits hard, while its nice having it on high, you can tweak it to your liking for best fps values, again for the BG events, id go safe, and have it on low.

mirror quality and view distance and resolution, 150 mtrs, 100 mtrs for the BG events, resolution medium, Low for BG events, blocky rear view but who cares it will help with FPS.

Opponnent visabilty, this..just this, average race on line is 10-30 drives right, so lets call that 20, There you're golden set it to 15-20 drivers, if your still having issues, GO NO LOWER THAN 10, that will affect your racing and abilty to race with drivers, because it means you can see 5 ahead and 5 behind(if you are lucky), and thats all you need to be able to see, everything still stands, but given the Biggrid events have 50 cars generally, you might want to tweak all settings around this one so you can have multiple cars being see as you WILL NEED TO SEE more than 5 cars infront or behind(if you are lucky), but as based on your system, it will be a case of tweak during practise and or beforehand, you also might want to think about having this as high as you can, given at 10cars or even 15cars YOU MIGHT NOT SEE THE TURN 1 EAU ROUGE CLUSTER FUGG, im not saying itll happen, im just saying youll want to see it.

now on to the "advanced" which is just more purdy settings if im honest.

Materials qualty , This links in with Textures, if you want the game to be purdy, focus on having these two up as high as you can, This also effects the Wet look on your car and scenery, so you might want this up a little higher than most settings aswell, so you can judge conditions 100% correctly.

Temporal upsampling, okay so if you do choose to change your resolution scale down below 100% this will try to keep the things close to you at 100% while rendering the things in the distance at a lower resolution, its what consoles do try try and mimic a 60fps value, its not great, but it is usefull.

Bloom quality, this is a God ray choice, do you want strong god rays? this is the setting you want to change up or down, it doesnt really affect FPS values from my testing, so its a really pick n mix option.

Volumetric fog , low, its a FPS chonker, even on a system like mine, it took 7-10 fps off of mymachine in testing around BH.

Foliage LoD - its foliage, low.

Car lod, this is massive for Biggrid events, 25%. Heck 25% is nice you do not need to see the pretty AMG weebcar 2 miles up the road...before this setting was introduced it was base line 70% so you can tweak this to what you would like anything lower than 70% will make cars look pretty bad but for frame rates it does help, after doing some more testing(in a replay, so it might not be 110% accurate) i was at 48FPS with 80 cars on the screen, with 100% car LOD, at 25% i am at 53FPS, not much of a gain but a gain never the less.

HLOD- TURN THIS ON, ITS A FPS INCREASE, TURN. IT. ON.

Nothing much really changed overall, some settings do need to be toned down or up, since 1.2 they have improved the performance of low end machines, but this guide or just little read through will still be helpful, if you still have FPS issues, contact me on here, Mrgits discord my names PeeBee(PB), or my own discord(which you can get from Twitch.tv/peebizzlefonizzle using the !discord command) im happy to help with any questions.

VR is still a mystery to me as i dont have a headset, but i have also been speaking to other headset users, who are having FPS issues.

i would also like to pick a devs brain about some settings at somepoint so if one of you do read this, please please please message me so i can tweak this write up even further

Thank you .

Edit, ive found at 1440p these settings are probably the best https://imgur.com/a/uawPLMB

its pretty simple everythings mostly on low, or mid, Bloom and Volumetric fog are on high because i forgot those while taking the screenshot, so you could tweak them lower, Aswell as the resolution.

This was tested on a 9600k @4.9GHZ and a 2070, so ofc you still might have issues on 4c4t CPU's and 4+ year old GPU's so please bare that in mind.

Guide to Graphics Settings and Performance in ACC (2024)

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