mouzerofficial
mouzerofficial
- Apr 19, 2024
- #1
mouzerofficial submitted a new resource:
St. Petersburg Street Circuit - 2024 - 2024 IMSA/INDY Street Circuit - BETA
The 2024 St. Petersburg Grand Prix street circuit, built from the ground up for Assetto Corsa.
(Still in BETA)Many long nights and a thoroughtly annoyed girfriend later, this track has careful attention to detail to retain the fundamental elements of Bayshore drive, while keeping performance in mind. This release is not complete and will be actively updated each week. Please submit any input or notes in the comments and I will work to address...
Read more about this resource...
mouzerofficial
mouzerofficial
- Apr 26, 2024
- #2
mouzerofficial updated St. Petersburg Street Circuit - 2024 with a new update entry:
St. Petersburg 2024 - v1.0 RELEASE!
I know its a V1 release but feels like an update due to the support from the beta version!
I will update the this post with screenshots and adjust the full changelog soon but the big ones are:
- Replay cams!
- Stadium Lights
- Runway lines added
- More sponsor graphics around the track
- Lots of added assetts and visual tweaksSpecial shoutout to @MrDominoe for help with Testing and consulting!!
Comment if you have any suggestions for the next version.
Read the rest of this update entry...
T
taylorwallace9
taylorwallace9
- Apr 27, 2024
- #3
The walls are very "sticky" and will grab the car and throw it in the air for me. Track is quite unplayable with this issue.
mouzerofficial
mouzerofficial
- Apr 27, 2024
- #4
taylorwallace9 said:
The walls are very "sticky" and will grab the car and throw it in the air for me. Track is quite unplayable with this issue.
Thanks for letting me know!! Was unaware of this, did notice some AI in testing crashing crazier than usual, will update within a few hours if I can get it fixed
mouzerofficial
mouzerofficial
- Apr 27, 2024
- #5
mouzerofficial updated St. Petersburg Street Circuit - 2024 with a new update entry:
"Sticky walls" hotfix
Quick fix: Normals on the inner wall meshes were inverted, causing AI and the user to spin out freakishly when hitting the wall. This is now fixed.
---> Download HERE <---
---> Extract into AC root folder
@mouzerofficial
Read the rest of this update entry...
M
macko68
macko68
- Apr 27, 2024
- #6
Great work. Please add crowd for more immersion. Cars on grid should be closer but that is a small one. AI is crashing in T2 maybe its a matter of better sidelines. Overall many, many thanks man
Eck Simpson
Premium
Eck Simpson
- Apr 27, 2024
- #7
Alo all, I can't seem to get this track to show up. What am I doing wrong?.
Quark67
Quark67
- Apr 27, 2024
- #8
Great work.
Just an hint: adjust ksAmbient and ksDiffuse parameters. Textures look to dark in backlight (especially billboards).
Jack Vos
Jack Vos
- Apr 27, 2024
- #9
Eck Simpson said:
Alo all, I can't seem to get this track to show up. What am I doing wrong?.
Hi Eck (wauw thats a loooong time ago we raced together in ISRL league great times)
it shows up in the track list when I select the USA tracks
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Eck Simpson
Premium
Eck Simpson
- Apr 27, 2024
- #10
Jack Vos said:
Hi Eck
it shows up in the track list when I select the USA tracks
Alo Jack, too long sir. Hope you and yours are in fine form. I'll try again... maybe just too old n stoopid.
Nope, I'm getting nothing. I can't even see "test" among the tags. I hoped, that would set it apart.
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mouzerofficial
mouzerofficial
- Apr 27, 2024
- #11
Eck Simpson said:
Alo Jack, too long sir. Hope you and yours are in fine form. I'll try again... maybe just too old n stoopid.
Nope, I'm getting nothing. I can't even see "test" among the tags. I hoped, that would set it apart.
Let me see if I can figure out why that is happening! Will be updating things constantly so I appreciate the feedback, this is the first time I have released anything to the public so a lot more kinks to resolve than I realized
Quark67
Quark67
- Apr 27, 2024
- #12
Eck Simpson said:
Alo all, I can't seem to get this track to show up. What am I doing wrong?.
Try to install the track by copying the files from the archive manually and not by dragging it to Content Manager
Eck Simpson
Premium
Eck Simpson
- Apr 27, 2024
- #13
Quark67 said:
Try to install the track by copying the files from the archive manually and not by dragging it to Content Manager
I've never had content manager, much to others dismay. Thank you though, any help gratefully received.
mouzerofficial
mouzerofficial
- Apr 27, 2024
- #14
macko68 said:
Great work. Please add crowd for more immersion. Cars on grid should be closer but that is a small one. AI is crashing in T2 maybe its a matter of better sidelines. Overall many, many thanks man
Thank you! And the feedback is awesome these are now on near the top of the to-do list . That turn has been super tough to get just right with the AI.
Jack Vos
Jack Vos
- Apr 28, 2024
- #15
Eck Simpson said:
I've never had content manager, much to others dismay. Thank you though, any help gratefully received.
The only thing I can think of is that since you don’t use content manager that you are at the max of tracks you can add to vanilla AC?
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Eck Simpson
Premium
Eck Simpson
- Apr 29, 2024
- #16
Jack Vos said:
The only thing I can think of is that since you don’t use content manager that you are at the max of tracks you can add to vanilla AC?
Well, I've no idea what the limit is. So, that might have been a possibility, except I added a couple of tracks today without problem. Thank you again Jack.
mouzerofficial
mouzerofficial
- Apr 30, 2024
- #17
mouzerofficial updated St. Petersburg Street Circuit - 2024 with a new update entry:
St. Petersburg 2024 - v1.1
Major improvements to materials and textures, the lighting in general is now greatly improved and optimized, should look significantly better.
- Also improved painted line textures, still in progress.
- Added Stadium/Stadium lights, and some other buildings from Lidar.
- Improved/revamped asphalt texture.
- Cam adjustments
- Multitude of other tweaks and adjustments.
Thanks for all the feedback and support!
I will post a hotfix usually within 12 hours of any noticed...
Read the rest of this update entry...
Jack Vos
Jack Vos
- Apr 30, 2024
- #18
Eck Simpson said:
Well, I've no idea what the limit is. So, that might have been a possibility, except I added a couple of tracks today without problem. Thank you again Jack.
There seems to be a limit on cars that you can have in a vanilla version. Thought it could also be for tracks but since you can add other tracks that working
Don’t know what else it could be
TheBigHase
TheBigHase
- Apr 30, 2024
- #19
Thx so much especially for the hard work. What I wanna suggest is to have more stuff outside to be seen, besides the track itself. Not sure but to me it looks kinda deserted and not much to see, almost nothing. But just suggesting, remarking. Maybe you will agree when driving around. Keep it up! Thx!
mouzerofficial
mouzerofficial
- Apr 30, 2024
- #20
Jack Vos said:
There seems to be a limit on cars that you can have in a vanilla version. Thought it could also be for tracks but since you can add other tracks that working
Don’t know what else it could be
If i can verify this is a vanilla AC version issue, I will upload an alternate track layout with less pits by tomorrow for those without Content Manager!
TheBigHase said:
Thx so much especially for the hard work. What I wanna suggest is to have more stuff outside to be seen, besides the track itself. Not sure but to me it looks kinda deserted and not much to see, almost nothing. But just suggesting, remarking. Maybe you will agree when driving around. Keep it up! Thx!
Absolutely, I will be transitioning to focusing on more exterior elements now that the main track/trackside is coming together mostly. The runway/airport is actually flat and barren without any trees in real life, so that segment looks kinda open/empty, but I have a ton of RV/Flags/Crowds/Signage/Tents to add around the runway still! Hope to start adding to that by the next update or two Thanks for the feedback!!
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